
Synchronizing the 3D simulation with live data streams with zero latency and ensuring high-fidelity graphics on standalone VR headsets were the primary technical hurdles.
We utilized a custom WebSocket architecture for sub-millisecond data transmission. The 3D environment was optimized using advanced LOD (Level of Detail) techniques to maintain high frame rates without sacrificing visual quality.
The application successfully broadcasted multiple live launches to thousands of concurrent users, proving the viability of live VR events. It set a new standard for educational space content.
